Money&Me financial wellbeing platform

July 2024

Description

A white label platform to help employers get their employees engaged in their financial wellbeing

Context

Companies are becoming increasingly aware of how wellbeing can affect an employees productivity at work. To help engage employees in their financial wellbeing, we created Money&Me, a gamified approach to gaining knowledge with their finances.

Users are able to complete topics to win medals and competitions whilst also increasing their financial wellbeing.

25%

of employees say financial concerns have affected their ability to do their job

25%

of employees say financial concerns have affected their ability to do their job

25%

of employees say financial concerns have affected their ability to do their job

17.5 million

hours a year are lost from work absence from financial stress

17.5 million

hours a year are lost from work absence from financial stress

17.5 million

hours a year are lost from work absence from financial stress

Challenge

Fundamentally, it's a known difficulty to get employees engaged with their financial wellbeing, even though so many recognise that it is an issue for them. PWC ran a study to find out the affects of poor financial wellbeing on the workplace.

The report read, "A clear correlation has been identified between financial health and overall wellbeing. There is evidence that poor financial health affects employees’ physical, mental and social wellbeing, which can cause reduced effectiveness, productivity and absence from the workplace".

The findings from this report show that with a better approach to employees benefits and focusing on their wellbeing in new ways, can not only help benefit the users, but also benefit the business goals of increasing productivity. The challenge is therefore, how can we create a compelling platform that employees would enjoy using, that can benefit themselves, as well as their employers?

Outcome

Unfortunately, the project is still new, so I cannot share any details about the tangible benefits that employers and employees have began seeing yet.

Watch this space though as I will update when the details come through.

The process

To begin, we wanted to focus on how we could develop a platform that employees would continually want to return to keep their financial knowledge in check.

We considered how such apps that have risen to fame using gamification, apps such as Duolingo and KhanAcademy.

With gamification as a core function of the product, we had to figure out who likes learning by gamification, and what are the best ways to gather information.

The following are small parts of the journey we went on to create the app

Personas

We researched the different player types so that we could cater to as many people as possible. It was important after considering the player types to make sure the experience was non-linear we also wanted the product to be a place to come to research topics and answer users questions as much as coming to learn for fun.

The five player types were:

Ideal player

• Sees each part of content

• Doesn’t jump straight to knowledge checkers and engages with gamification/community

• Reads articles

Ideal player

• Sees each part of content

• Doesn’t jump straight to knowledge checkers and engages with gamification/community

• Reads articles

Ideal player

• Sees each part of content

• Doesn’t jump straight to knowledge checkers and engages with gamification/community

• Reads articles

Speed runner

• Jumps straight into knowledge checkers

• Doesn’t see content

• Only answers knowledge checkers to find the correct results

Speed runner

• Jumps straight into knowledge checkers

• Doesn’t see content

• Only answers knowledge checkers to find the correct results

Speed runner

• Jumps straight into knowledge checkers

• Doesn’t see content

• Only answers knowledge checkers to find the correct results

The learner

• Doesn’t answer tests

• Only looks at content

• Misses gamification, no medals/badges

The learner

• Doesn’t answer tests

• Only looks at content

• Misses gamification, no medals/badges

The learner

• Doesn’t answer tests

• Only looks at content

• Misses gamification, no medals/badges

Timed out

• Reads content and answers knowledge checker to earn medals

• Doesn’t renew test result when updated content is posted

• Out of date knowledge

Timed out

• Reads content and answers knowledge checker to earn medals

• Doesn’t renew test result when updated content is posted

• Out of date knowledge

Timed out

• Reads content and answers knowledge checker to earn medals

• Doesn’t renew test result when updated content is posted

• Out of date knowledge

The vanisher

• Visits site and earns medals and badges

• Doesn’t return when new content is posted, meaning they’re missing new medals/badges

The vanisher

• Visits site and earns medals and badges

• Doesn’t return when new content is posted, meaning they’re missing new medals/badges

The vanisher

• Visits site and earns medals and badges

• Doesn’t return when new content is posted, meaning they’re missing new medals/badges

User testing

We conducted user research around a few areas of the platform, I believe most interesting was after launch, we received feedback that there were too many navigation items in the menu. A big part of this was from the original client with scope creep and being unable to move deadlines, leaving extra pages added as secondary thoughts without a true information architecture being retaken into review.

So on initial launch, the menu ended up with 10 items, which users felt was too much with some titles being to ambiguous and feeling more like they had to hunt through the navigation, rather than knowing at a glance where to go when they knew what they were looking for.

So on initial launch, the menu ended up with 10 items, which users felt was too much with some titles being to ambiguous and feeling more like they had to hunt through the navigation, rather than knowing at a glance where to go when they knew what they were looking for.

Financial fitness assessment

An interesting challenge we had to overcome was that people generally do not know where they land on the financial knowledge spectrum. We found there are four groups people will usually fit into when it comes to estimating their financial knowledge.

Novice

• Understands that they have little financial knowledge, and

Novice

• Understands that they have little financial knowledge, and

Novice

• Understands that they have little financial knowledge, and

Ignorance

• Sees each part of content

Ignorance

• Sees each part of content

Ignorance

• Sees each part of content

Cultured

• Jumps straight into knowledge checkers

Cultured

• Jumps straight into knowledge checkers

Cultured

• Jumps straight into knowledge checkers

Expert

• Doesn’t answer tests

Expert

• Doesn’t answer tests

Expert

• Doesn’t answer tests

Takeaways & Reflections

I really learned a lot from creating this product as there were lots of situations thI thoroughly enjoyed this experience of a true end-to-end process with a client of Shell's calibre. Collaboration was a huge part of this project for me, it really helped push the project to new heights with amazing possibilities, working across multiple teams from creative to engineering and the interactive team.

I'm extremely excited to carry on working with clients and help people create meaningful experiences with technology in new, undiscovered ways.